I. Introduction
A. Overview of the supplement and chapter descriptions.
II. The Sundered Regions
A. General description of the Sundered Regions
III. Cultures of the Sundered Regions.
A. This section will be devoted to the types of cultures found in the Sundered Regions.
i. City-states
ii. Villages
iii. Hunting-gathering clans
iv. Raiding tribes
IV. Geography
A. Details on the types of terrain that are found in the Sundered Regions.
a. The Silt Sea
i. Travel. Hulgors (silt whales) are main form of transportation. Huge wooden structures (two level howdahs) are constructed and strapped to the beasts’ backs.
b. The Dark Cupola
c. The Wild Plains
i. Wild Plains Barbarian (regional feat). Gains one Psi power; Bite of the Wolf, Burst, Claws of the Beast, Elfsight, Precognition, Mindlink (animals only). 1/day manifester level equal to ½ hit dice. Feat can only be taken once.
ii. Population of 3,500 dwarves, humans, and muls.
d. Glowing Gulch Chasm
i.Travel by flying creatures or Magma cleric ferrymen.
iii. Fire Minions. Lorded over by a Ravoka.
e. The Mooncrest Mountains
i. Illithid guardians, escaped Gith/Slaves, mutants from Blightwater.
V. Cities-States
A. This section will detail the major cities of the Sundered Regions.
a. Sharn
i. The history of Sharn and King Maruk. Maruk high level templar/psion
ii. Proto-champion of Rajaat. Locked away in catacombs beneath city.
iii. Maruk’s Pact with the Elemental Lord of Fire to betray and incapacitate Proto-champion/dragon. Phantom Stalker retainers.
iv. Government/ Sharn’s templars called rectors.
v. Trade & Commerce; Grain and Fish-like silt creatures/food.
vi. Condition of the City
vii. Population of 23,000
b. Calhurst
i. Dwarven community. Skilled obsidian artisans. Lava clerics.
ii. Population of 10,000
c. Khormen
i. Militant like society. Ruled by a warlord. High level Psi-warrior and his generals. Loose alliance being formed with the Obsidian Citadel.
ii. Population 18,000
iii. Trade & Commerce; Hemp and Equinons
d. Haadragor
i. The history of the darkwyn. Sentient Nature Bender Orb/Artifact convinced handful of fleeing gnomes to alter themselves (to darkwyn) in order to evade “the Bane” (Nibenay/Gallard).
ii. Orb/ Nature Bender Artifact ruler over the darkwyn. Called the Under Father. Slightly mad and evil. Manipulative in nature. Keeps the darkwyn needlessly paranoid.
iii. Population 2,500
iv. City is a former dwarven stronghold.
v. Trade & Commerce; Poisons, fungus, small amounts of iron.
e. The Tradelords
i. Decadent trade consortium. A city sized bazaar market place. S.R. does not have multiple trading houses. The tradelords have monopolized the trading through out the Region and crush any would be competitors thru espionage or strong arm tactics. Have many Bard/Assassins under their employment. They have a compound in every major city and village in the S.R. except for Haadragor, Marendol, Faye’loryn, and the Lands of Eternal Dusk.
ii. Population 13,000
f. Marendol
i. The meta mages and the Dark Cupola.
ii. Dealings with Githyanki.
iii. Psi-Killer Golems/Guardians.
iv. Population 16,000
v. Trade & Commerce; Crystals and fruit.
g. Braxon
i. Population 20,000
VI. The Villages
A. A detailed description of the villages that cover the Sundered Regions.
a. Wesmaren
b. Zal
i. Dwarven village.
c. Myreth
d. Xilm
e. Stormport
f. Phoj
g. Ilmore
i. Trade village of Haadragor.
h. Malderon
i. Lusken
i. Outpost/village of Marendol.
VII. Dereb’ner
B. This section will detail the lands of Dereb’ner and its people.
i. In existence for only the last 400 years. Half-giants of Khormen rebelled and joined with the B’rhogs of Dereb’ner who were savage but not as much as the ones found in the Tyr Region.
C. H’rhogs, Half-Giants, and B’rhogs (renegades).
i. Half-giants of Dereb’ner do not have axis alignment due to having their own society unlike the one’s in the Tyr region.
D. The Tribes; Population 7500
a. Tor’lem
b. Has’ford
c. Val’oren
VIII. The Lands of Eternal Dusk
A. The lands beneath the Dark Cupola will be addressed in this section.
B. History of the illithid’s presence on Athas.
a. Remnants of the plane spanning illithid empire.
b. Slaves, Gith of the Sundered Regions. Psionically neutered (no psi abilities).
c. Map with names of villages and the lands under the Cupola.
d. Minor city details and rumors. Population 4,500 Illithids, 14,000 slaves 5,500 of which are gith.
IX. The Faye’loryn Province
A. The elven lands of Faye’loryn will be detailed
i. Population 7,000
B. History of the Sylvan Children
C. Warring families fighting for the right of the elvish throne.
i. The Regal Elves venerate their dead ancestors. Elves walk off into the Forest of Souls in order to die of old age and “pass on” into the afterlife.
D. City and Villages.
a. Elramyth
b. Glenvala
c. Danamere
d. Algrec
e. Havalen
X. Other Points of Interest
A. Details on the locales of the Sundered Regions
a. Peaks of Destiny
i. Spirit of the Land or Pyreen hermit?
b. Thar’s Point
c. The Obsidian Citadel
i. Remnants of the Dragon Warriors of Ur-Draxa.
d. Palace of the Shifting Sands
e. The Scorched Forest
i. Forest burned due to major confrontation between illithid and Marendol forces 25 years ago. Illithid and gith undead.
f. Blightwater
i. Lake that causes those that drink from it to mutate. Similar to the area around the Pristine Tower.
ii. Mad “new man” druid preserves and protects the lake.
g. Mt. Adrayac
i. Large tribe of Araacokra who are being turned to evil by the influence of Tithian thru the Cerulean Storm.
h. Forest of Souls
i. Forest occupied new type of elvish Spirit/undead.
i. Eleven Stones
i. Ancient Rhulisti ruins.
XI. Lands Beyond the Regions
A. Places beyond the Sundered Regions Map.
a. Yuan-Ti City to the North
b. Scorpion Men Raiders from the East
XII. Player Options.
A. This section will detail three new races and a PrC that are found in the Sundered Regions
a. Darkwyn
b. H’rhog
c. Regal Elf-Slightly shorter than standard DS elves. Do not engage in running practices. No “elf run” ability. More akin to elves in standard D&D worlds. Favored class is dependant on family linage. +2 racial bonus save vs enchantment or charm like spells and effects still susceptible to sleep.
d. Meta Mage PrC
e. Spells
XIII. Creatures of the Sundered Regions
A. Monster entries for creatures found in the Sundered Regions
a. Hulgor
b. Equinon
c. (Illithid hunting beast/ Carrion Crawler/tembo-ish creature)
d. Mind Beetle
e. (undead elvish spirit)